OBJECTIVE:
To create and
inspire the audience through artwork with talented and motivated team within
the gaming industry
SKILLS:
·
Expert Photoshop
·
Expert Illustrator
·
3DS Max
·
Unreal Engine
EXPERIENCE
10/2013 – 04/2014 Magic Pixel Games Los Angeles, CA
2D Artist
· Working closely with the designer and the lead to build 2D assets
· Creating concepts for the upcoming projects to help set the look and feel of the game and its assets
· Creating marketing images, producing gameplay concepts, concept environments, and UI buttons for various projects
· Producing 2D assets that matches the style set for the hidden object game
· Creating icons for their upcoming superhero battle game
11/2011 – 02/2014 Studio Voltz Kirkland, WA
2D Artist· Producing 2D assets that matches the style set for the hidden object game
· Creating icons for their upcoming superhero battle game
04/2010 – 03/2013 AltEgo, LLC. (Formerly, Last Legion
Games, LLC) Santa Monica, CA
Junior
Artist
·
Working closely with the Art Director to produce
various 2D assets that match the set art direction
·
Creating concepts for the upcoming projects to
help set the look and feel of the game and its assets
·
Creating marketing images, producing gameplay
concepts, concept environments, and UI buttons for various projects
12/2009 – 03/2010 Last Legion Games LLC. Santa
Monica, CA
Internship
·
Produce various styles of images for various
projects
·
Assist senior artists on creating assets using
Illustrator
10/2008 - 03/2009 Red Giant Production Team,
AICA-LA Santa
Monica, CA
Animated Short: Triangle of the Damned
Animated Short: Triangle of the Damned
Vehicle
Concept Artist
·
Generate thumbnails and color palette
·
Finalize design utilizing vehicle function
·
Create orthographic view for the 3d artists
09/2006 - 03/2007 BET (Black Entertainment Television) Los Angeles, CA
Character Designer
Character Designer
·
Improvise character, props, and costume designs
·
Create thumbnails
·
Finalize designs of characters
09/2006 - 03/2010 Game Wizards Production
Team, AICA-LA Santa Monica, CA
Games: Lytus,
Detox, Dead Man’s Tale, Milligun, Exodus
Concept
Artist
·
Designed environments and assets from
description
·
Research, create high & low poly models,
create AO map using projection mapping, paint textures, create normals using
Zbrush & Crazy Bump, then import the assets into games using Unreal Engine
·
Worked in pipeline of twenty artists at a time
·
Worked with various teams of artists to create
concept art of different styles
·
Sketch out thumbnails, clean up lines, value
render study and color environment concepts to provide visual solution to an
in-game beauty shot
EDUCATION
03/2005 – 03/2010 The Art Institute of
California Los Angeles, CA
Bachelor of Science Degree in Game Art & Design
Bachelor of Science Degree in Game Art & Design
09/2002 – 04/2004 University of California Irvine,
CA
Bachelors of Art Degree in Studio Art
Bachelors of Art Degree in Studio Art