Resume


Han Soo Kim
268 Amethyst Cir
Gardena, CA 90248
Mobile: 310-991-0513
hansooo.k@gmail.com

OBJECTIVE:
To create and inspire the audience through artwork with talented and motivated team within the gaming industry

SKILLS:
·       Expert Photoshop
·       Expert Illustrator
·       3DS Max
·       Unreal Engine

EXPERIENCE


10/2013 – 04/2014                 Magic Pixel Games                                           Los Angeles, CA
                  2D Artist
·       Working closely with the designer and the lead to build 2D assets
·       Creating concepts for the upcoming projects to help set the look and feel of the game and its assets
·       Creating marketing images, producing gameplay concepts, concept environments, and UI buttons for various projects

11/2011 – 02/2014                 Studio Voltz                                                           Kirkland, WA
      2D Artist
·       Producing 2D assets that matches the style set for the hidden object game
·       Creating icons for their upcoming superhero battle game

04/2010 – 03/2013   AltEgo, LLC. (Formerly, Last Legion Games, LLC)  Santa Monica, CA
                  Junior Artist
·       Working closely with the Art Director to produce various 2D assets that match the set art direction
·       Creating concepts for the upcoming projects to help set the look and feel of the game and its assets
·       Creating marketing images, producing gameplay concepts, concept environments, and UI buttons for various projects

12/2009 – 03/2010               Last Legion Games LLC.                                Santa Monica, CA
                  Internship
·       Produce various styles of images for various projects
·       Assist senior artists on creating assets using Illustrator

10/2008 - 03/2009                Red Giant Production Team, AICA-LA          Santa Monica, CA
Animated Short: Triangle of the Damned
                  Vehicle Concept Artist
·       Generate thumbnails and color palette
·       Finalize design utilizing vehicle function
·       Create orthographic view for the 3d artists

09/2006 - 03/2007                BET (Black Entertainment Television)               Los Angeles, CA
      Character Designer
·       Improvise character, props, and costume designs
·       Create thumbnails
·       Finalize designs of characters

             09/2006 - 03/2010             Game Wizards Production Team, AICA-LA     Santa Monica, CA
             Games:  Lytus, Detox, Dead Man’s Tale, Milligun, Exodus
                  Concept Artist
·       Designed environments and assets from description
·       Research, create high & low poly models, create AO map using projection mapping, paint textures, create normals using Zbrush & Crazy Bump, then import the assets into games using Unreal Engine
·       Worked in pipeline of twenty artists at a time
·       Worked with various teams of artists to create concept art of different styles
·       Sketch out thumbnails, clean up lines, value render study and color environment concepts to provide visual solution to an in-game beauty shot


EDUCATION
03/2005 – 03/2010              The Art Institute of California                              Los Angeles, CA
Bachelor of Science Degree in Game Art & Design

09/2002 – 04/2004               University of California                                                  Irvine, CA
Bachelors of Art Degree in Studio Art